812209
9780313322167
Throughout the 20th century, America underwent rapid change, from horses and buggies, through two world wars, and finally to the arrival of the Internet. But Americans have always needed time for relaxation and recreation. This book describes how political, economic, and cultural events influenced the history and development of the leisure pursuits of Americans of different races and ethnic backgrounds during the 20th century. Readers learn about the opening of Disney World and the ever-popular auto vacation, as well as the laws, acts, and organizations that allowed leisure time and activities to become a permanent fixture in American culture. Other topics include the significance of the Model T Ford, the development of the 40-hour work week, and the lure of reality television shows. Sections include: BL The Progressive Era and Reformers BL The War to End All Wars BL Black Death to Black Tuesday BL The Great Depression and the New Deal BL The Good War and the Aftermath BL Television, Teenagers, and Rock 'n Roll BL The Jet Age and Turbulence BL Yuppies, Star Wars, and MTV BL Generation 'X,' the Internet, and Virtual Reality Organized chronologically, this book is ideal for high school students, college students, and the general public. It identifies the most popular games, sports, and hobbies of social groups ranging from the working class to the wealthy, along with their importance in American history. Over 51 photos illustrate the different leisure pursuits in their time periods.Giordano, Ralph G. is the author of 'Fun and Games in Twentieth-Century America A Historical Guide to Leisure' with ISBN 9780313322167 and ISBN 0313322163.
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