605021
9781931841948
Part 1: Concepts 1. Basic Algorithm Analysis 2. Templates Part 2: The Basics 3. Arrays 4. Bitvectors 5. Multi-dimensional Arrays 6. Linked Lists 7. Stacks and Queues 8. Hash Tables 9. Tying It Together: The Basics Part 3: Recursion and Trees 10. Recursion 11. Trees 12. Binary Trees 13. Binary Search Trees 14. Priority Queues and Heaps 15. Game Trees and Minimax Trees 16. Tying it Together: Trees Part 4: Graphs 17. Graphs 18. Using Graphs for AI: Finite State Machines 19. Tying it Together: Graphs Part 5: Algorithms 20. Sorting Data 21. Data Compression 22. Random Numbers 23. Pathfinding 24. Tying it Together: AlgorithmsPenton, R. is the author of 'Data Structures for Game Programmers' with ISBN 9781931841948 and ISBN 1931841942.
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